In both races for the belt, the matches go inversely in factors of two: One on One 2 on 1 3 on 1 (Royal Rumble) Intercontinental belt Two on One 3 on 1 8 on 1 (Wrestlemania Challenge) WWF Championship belt The Wrestlemania Challenge is actually a modified rule version. The following are known Action Replay Codes for WWF Wrestlemania: The Arcade Game on Super Nintendo (SNES). These codes are for the U.S. Version of the game. Infinite Energy P1. WWF Wrestlemania The Arcade Game Pro Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. Submit your cheats for WWF WrestleMania: The Arcade Game using our cheats submission form and we'll post it up in a cheats page for this title!
The following are known Game Genie Codes for WWF Wrestlemania: The Arcade Game on Super Nintendo (SNES).
WWF Wrestlemania: The Arcade Game - Action Replay Codes US The following are known Action Replay Codes for WWF Wrestlemania: The Arcade Game on Super Nintendo (SNES). These codes are for the U.S. Version of the game.
- Everyone Starts With 1/4 Energy
4DD0-7D0A
4DD2-740A - Everyone Starts With 1/2 Energy
OED0-7D0A
0ED2-740A - Everyone Starts With 3/4 Energy
56D0-7D0A
56D2-740A - Do Mega Damage And Don’t Die
C9D2-8FDA - Infinite Time
3CF0-7B91 - Opponent Starts With 1/4 Energy
4DDF-7D6A - Opponent Starts With 1/2 Energy
0EDF-7D6A - Opponent Starts With 3/4 Energy
56DF-7D6A - Combo Meter Is At Max
CBF0-84DE
6DF0-84AE - 1-Hit Kills Opponents
DDDF-7D6A
Note: This only works on the First Round. - Opponent Can Take 1-Hit Before Energy Depletion 2
EEDF-7D6A
Note: This only works on the First Round. - Both Players Have Infinite Energy
EE62-87DA
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
WWF WrestleMania: The Arcade Game | |
---|---|
Developer(s) | Midway Sculptured Software (console ports) |
Publisher(s) | Midway Acclaim Entertainment (console Ports) |
Series | WWF |
Platform(s) | Arcade, Genesis, 32X, SNES, PlayStation, Saturn, MS-DOS |
Release | Arcade
32X Mega Drive/Genesis
PlayStation
Super NES
|
Genre(s) | Sports-based fighting |
Mode(s) | Up to 2 players, simultaneous |
Arcade system | Midway Wolf Unit hardware Sound CPU: ADSP2150 Midway Digital Compression System (DCS) – Amplified Mono |
WWF WrestleMania (released on home consoles as WWF WrestleMania: The Arcade Game) is a professional wrestlingarcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
The game features digitized representations of eight WWF performers who are pitted against each other in fast-paced matches inspired by Midway's Mortal Kombat and NBA Jam games. Commentary is provided by Vince McMahon and Jerry 'The King' Lawler, who also appear in the game sitting at the announcers' table to the right of the ring and Howard Finkel welcoming players to Wrestlemania at the start screen.
Acclaim, who published the console versions of the game, developed a follow-up, WWF in Your House for the PlayStation, Sega Saturn, and MS-DOS.
Gameplay[edit]
Although based on professional wrestling, WWF WrestleMania's digitizedgraphics and fast-paced gameplay make it more of a fighting game than a Sports/wrestling game inspired by Midway's popular Mortal Kombat series.[1] What separates this game from previous and future WWF/WWE video games is its over-the-top and very cartoonish attacks. Examples include Doink the Clown pulling out a mallet out of thin air, Razor Ramon's arm transforming into a blade, or Bam Bam Bigelow's fists catching on fire. While actual wrestling moves are present, matches consist primarily of strike attacks and special moves. There are other similarities to the Mortal Kombat games, such as uppercuts that cause the opponent to go sky high, flawless victories and very tongue-in-cheek character animations.
WWF WrestleMania's one-player mode has the player choose one of eight wrestling superstars – Bret 'The Hitman' Hart, The Undertaker, Shawn Michaels, Razor Ramon, Bam Bam Bigelow, Yokozuna, Doink the Clown, and Lex Luger. A unique feature is that each character can 'bleed' an object that represents them. Such 'bleeding' objects include dumbbells flying out of Lex Luger and valentine hearts coming out of Bret Hart.
WWF WrestleMania features two single-player modes: the Intercontinental Championship and the WWF Championship. In the Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult WWF Championship mode, the player must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches, and finally a 'WrestleMania Challenge,' where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.
The game also features two multi-player modes; head to head, a one-on-one match between two players, or cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions. In-game music consists of snippets from the roster's circa-1994 entrance music (with the exception of Shawn Michaels, who has the older, Sherri Martel version of 'Sexy Boy' and Undertaker with his previous theme when he had the Western Mortician moniker from 1991 to 1994), as well as the opening themes to WWF Monday Night RAW, WWF Superstars, and WWF Wrestling Challenge.
Development[edit]
Programmer Mark Turmell stated that 'I worked 16 hours a day, seven days a week for six months to get WWF WrestleMania out. People play the game all day in my office and give me feedback, plus artists are always coming in with new ideas for me and my partner, Sal DiVita.'[2]
Shortly after the game was released, Midway executive Roger Sharpe claimed that Adam Bomb appears in the game.[3] Many years later, developer Sal DiVita confirmed that Adam Bomb was a hidden character, but also stated that the character in the game was not fully completed.[4]
Ports[edit]
Ports were developed for Mega Drive/Genesis, 32X, Super NES, PlayStation, Sega Saturn, and MS-DOS. The Super NES release omits Bam Bam Bigelow and Yokozuna.[5] When the maximum of three characters are on screen simultaneously, the game slows down. It also lacks several voice and commentary samples and damage taken by in-game fighters from attacks was reduced.
The Genesis version retains most of the voice and commentary samples from the arcade and allows for four wrestlers on-screen, also with slow down. The 32X release is similar to the standard Genesis version, but with improved graphics and audio. However, the frame rate was reduced to 30 frames per second in the 32X port compared to 60 frames per second in all other versions.
Reception[edit]
Publication | Score |
---|---|
EGM | 9/10 (PlayStation)[6] |
IGN | 7/10 (PlayStation)[7] |
Next Generation | (Arcade)[8] (PlayStation)[9] |
Sega Saturn Magazine | 86% (Saturn)[10] |
Publication | Award |
---|---|
GamePro (1995)[11] | Best 32X Game |
Play Wwf Wrestlemania
Bruised Lee of GamePro gave the arcade version a positive review, particularly praising the 'unmatched' level of detail in the digitized characters, the wacky sense of humor, and the accessible controls. He summarized, 'Lose the basketball from NBA Jam, take away the blood from MK, throw in some famous wrestlers, and you have WWF Wrestlemania, one of the most addictive arcade games to date.'[12] A reviewer for Next Generation similarly described WWF Wrestlemania as a sort of bloodless Mortal Kombat, and said it is similar to but 'much better' than WWF Raw. He applauded the 'cleanly digitized' characters, variety of moves, ability to play either head-to-head or two-on-two cooperative, and sense of humor.[8]
The PlayStation version was even more enthusiastically received by critics, who praised the game for having combos which are easy to stumble across,[6][13] engaging commentary and other sound effects,[6][13] and an extensive combination of realistic wrestling moves and comical magic moves which tap into the fantasy appeal of wrestling.[6][7][9]GamePro's Scary Larry gave it a 4.5/5 for control and a perfect 5/5 in every other category (graphics, sound, and FunFactor), calling it 'a great wrestling game, a great fighting game, and a great as-fun-to-watch-as-it-is-to-play game.'[13] A reviewer for Next Generation opined that it 'looks great and plays even better.'[9] The two sports reviewers of Electronic Gaming Monthly both gave it a 9 out of 10 and an 'Editor's Choice Platinum' award, and remarked, '[Acclaim and Williams] have turned out the lights on anyone thinking of making a wrestling game for the PlayStation.'[6]
Scary Larry said the 32X version is 'no match for the PlayStation title' and lacks many of the sound samples of the arcade version, but at least has better graphics than the Genesis and Super NES versions, and overall is a must-have for 32X owners.[14]GamePro's Air Hendrix commented that the Genesis version suffers from 'excessive graininess' and conspicuous slowdown, and that the gameplay is somewhat shallow. He nonetheless found the game is enjoyable and outshines earlier wrestling games for the system.[15] Scary Larry said that while it would be unfair to compare it to the PlayStation version, the Super NES version does not compare well even to the Genesis version. He criticized the reduced character roster, slow game speed, smaller sprites, and tinny sound effects.[5]
Scary Larry described the Saturn port as an 'almost flawless' conversion of the PlayStation version, with the only shortcomings being some graininess around the edges and slowdown in the cooperative mode. However, he also said it was a disappointment that there was nothing new in this version despite it coming out almost a year after the PlayStation version.[16] Rob Allsetter of Sega Saturn Magazine maintained that it was 'worth the wait', applauding the gameplay and humor. He remarked that the key to the game's excellence is 'its immediate accessibility. After about five minutes you'll find yourself able to perform some of the most outrageous moves.'[10]
Play Wwf Wrestling Arcade Game
See also[edit]
References[edit]
- ^'WWF WrestleMania: The Arcade Game at MobyGames'. Retrieved September 9, 2016.
- ^'Making his Mark: Programmer Mark Turmell'. GamePro. IDG (86): 36–37. November 1995.
- ^'Conference Calls'. GamePro. No. 88. IDG. January 1996. p. 26.
- ^Paligaru, Matt (March 29, 2011). 'Staff Review of WWE All-Stars'. Xbox Addict. Retrieved 29 April 2017.
- ^ ab'ProReview: WWF WrestleMania'. GamePro. No. 89. IDG. February 1996. p. 72.
- ^ abcde'Box Score: WWF Wrestlemania'. Electronic Gaming Monthly. No. 77. Ziff Davis. December 1995. p. 230.
- ^ ab'WWF Wrestlemania'. IGN. November 26, 1996. Retrieved 24 October 2016.
- ^ ab'Takedown'. Next Generation. No. 11. Imagine Media. November 1995. p. 191.
- ^ abc'WWF Wrestlemania'. Next Generation. No. 12. Imagine Media. December 1995. p. 177.
- ^ abAllsetter, Rob (July 1996). 'Review: WWF Wrestlemania'. Sega Saturn Magazine. No. 9. Emap International Limited. pp. 74–75.
- ^'Editor's Choice Awards 1995'. GamePro. No. 89. IDG. February 1996. p. 26.
- ^'WWF Wrestlemania'. GamePro. No. 85. IDG. October 1995. p. 20.
- ^ abc'ProReview: WWF Wrestlemania'. GamePro. No. 87. IDG. December 1995. p. 62.
- ^'WWF Wrestlemania: The Arcade Game'. GamePro. No. 87. IDG. December 1995. p. 82.
- ^'WWF Wrestlemania: The Arcade Game'. GamePro. No. 87. IDG. December 1995. p. 84.
- ^'ProReview: WWF Wrestlemania: The Arcade Game'. GamePro. No. 96. IDG. September 1996. p. 68.
External links[edit]
- WWF WrestleMania: The Arcade Game at the Killer List of Videogames
- WWF WrestleMania: The Arcade Game at MobyGames